Mogen Studio
A downloadable tool for Windows, macOS, and Linux
MoGen is a procedural 3D model generator. It turns a compact, declarative DSL into game-ready glTF 2.0 (.glb) assets — and an LLM can write that DSL for you from a plain-text prompt.
MoGen Studio is the desktop app: a DSL editor with a live 3D preview, validation diagnostics, and one-click generate / modify / animate calls to your chosen LLM. The same deterministic pipeline also ships as a command-line tool.
Why a DSL? LLMs are good at structure and intent, bad at floating-point geometry. The language model decides what to build — the parts, their roles, how they relate — while deterministic Rust code handles how to build it. Small outputs, cheap iteration, no hallucinated triangles.
What it does:
- Primitives, CSG (union / difference / intersect), hierarchy and reusable modules
- Arrays, mirrors, oriented connectors and an attach solver
- Skeletons, skinning and procedural animation templates
- Full PBR materials with embedded, generated textures
- Watertight, spec-compliant glTF for Godot, Blender, three.js and anything that reads glTF 2.0
- Multiple LLM backends: Gemini, OpenAI, Anthropic, Ollama (local), Claude Code, Fireworks and Z.ai
Built in Rust. No runtime, no graph editor, no engine lock-in — just a parser, a scene graph, a mesh library and a glTF exporter.
| Updated | 3 hours ago |
| Published | 2 days ago |
| Status | Released |
| Category | Tool |
| Platforms | Windows, macOS, Linux |
| Author | cattrallgames |
| Made with | Rust |
| Tags | 3D, Blender, gamedev, Godot, Low-poly, Procedural Generation, tools |
| Code license | MIT License |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Homepage, GitHub |
| AI Disclosure | AI Assisted, Code |
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